, včetně všech zděděných členů.
Animation | Grendel::Base::ICanvasImplementation | |
DialogBuilder | Grendel::Base::ICanvasImplementation | |
Display(int width, int height, int msecAnimationInterval) | Grendel::Base::ICanvasImplementation | |
DrawBezier(WorldMatrix m, float p0x, float p0y, float p1x, float p1y, float p2x, float p2y, float p3x, float p3y, float width, Color color) | Grendel::Base::ICanvasImplementation | |
DrawBitmap(WorldMatrix m, float x, float y, IBitmap bitmap) | Grendel::Base::ICanvasImplementation | |
DrawCircle(WorldMatrix m, float x, float y, float r, float lineWidth, Color color) | Grendel::Base::ICanvasImplementation | |
DrawLine(WorldMatrix m, float x1, float y1, float x2, float y2, float width, Color color) | Grendel::Base::ICanvasImplementation | |
DrawText(WorldMatrix m, float x, float y, string text, Color color, Font font) | Grendel::Base::ICanvasImplementation | |
FillTriangle(WorldMatrix m, float x1, float y1, float x2, float y2, float x3, float y3, Color color, bool margin) | Grendel::Base::ICanvasImplementation | |
Invalidate() | Grendel::Base::ICanvasImplementation | |
LoadBitmap(Stream bitmapStream) | Grendel::Base::ICanvasImplementation | |
MouseInteraction | Grendel::Base::ICanvasImplementation | |
Repainting | Grendel::Base::ICanvasImplementation | |
TextHeight(Font f, string text) | Grendel::Base::ICanvasImplementation | |
TextWidth(Font f, string text) | Grendel::Base::ICanvasImplementation | |