AddTransformations(WorldMatrix wm) | Grendel::Base::WorldMatrix | [inline] |
InvertedMatrix | Grendel::Base::WorldMatrix | |
Rotate(double angleInDegree) | Grendel::Base::WorldMatrix | [inline] |
Scale(double scaleInX, double scaleInY) | Grendel::Base::WorldMatrix | [inline] |
Shear(Vector shearVector) | Grendel::Base::WorldMatrix | [inline] |
ToArrayMatrix() | Grendel::Base::WorldMatrix | [inline] |
ToString() | Grendel::Base::WorldMatrix | [inline] |
Transform(Position position) | Grendel::Base::WorldMatrix | [inline] |
Translate(Vector translateVector) | Grendel::Base::WorldMatrix | [inline] |
WorldMatrix() | Grendel::Base::WorldMatrix | [inline] |
WorldMatrix(WorldMatrix worldMatrix) | Grendel::Base::WorldMatrix | [inline] |
WorldMatrix(double[,] m) | Grendel::Base::WorldMatrix | [inline] |